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Source code (latest - beta build)
« on: January 30, 2011, 01:29:45 PM »
[youtube]http://www.youtube.com/watch?v=9EvjlAyFwXs[/youtube]

So, well, basically I'm way too busy to write all mod features and all. If you probabily are downloading this is because you know, more or less, what the mod is all about. If not, check ModDB Arrangement's Profile and see videos and features.

Notice also that, where some parts of the code are beautifully written, others aren't and a few features are hard-coded, so don't expect a very clean code. Works and is stable though, that's what matter.

Also, busy to credits authors but I am planning to do so.

If you use the code, please link back to this topic where all authors will be listed, so everyone will be credited properly, thanks.

Credits:

VALVe Software: for obvious reasons
PARANOIA developers: bumpmapping code, camera, vgui based HUD and more.
Moritz 'Ryokeen' Ulte: motion blur, old rope's code
Laurie Cheers: for Spirit of Half Life.
James 'minuit': 'folderExists' code

(writting credits...)

License:

Quote
This source code is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this source code.

Permission is granted to anyone to use this code for any purpose, as long as the purpose does respects other licenses, specially from Valve software, and to alter it and redistribute it freely, subject to the following restrictions:

    The origin of the new code must not be misrepresented; you must not claim that you wrote the code.
    Altered source versions must be plainly marked as such, and must not be misrepresented as being the original source code.
    This notice may not be removed or altered from any source distribution.

« Last Edit: July 27, 2011, 07:23:52 PM by SysOp »
Re: Source code (latest - beta build)
« Reply #1 on: February 01, 2011, 10:57:34 AM »
OOOo Thanks :.:

HLFX MAPPER

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Re: Source code (latest - beta build)
« Reply #2 on: February 01, 2011, 11:12:46 AM »
And where is mod?

SysOp

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Re: Source code (latest - beta build)
« Reply #3 on: February 01, 2011, 01:07:35 PM »
And where is mod?

No mod release yet, work in progress

Maiten

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Re: Source code (latest - beta build)
« Reply #4 on: February 01, 2011, 01:41:50 PM »
jeje,que buen regalo de cumpleaņos  :P

SysOp

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Re: Source code (latest - beta build)
« Reply #5 on: February 01, 2011, 02:35:50 PM »
jeje,que buen regalo de cumpleaņos  :P

Feliz cumple (?)  :.:

Anyways, without mod's files, the code would be hard to check, hard to test, hard to get needed files. I should work on the demo or something.

Foxtrop

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Re: Source code (latest - beta build)
« Reply #6 on: February 02, 2011, 03:51:34 PM »
Syss pone un changelog :A

Maiten

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Re: Source code (latest - beta build)
« Reply #7 on: February 02, 2011, 04:10:32 PM »
Re: Source code (latest - beta build)
« Reply #8 on: February 02, 2011, 04:58:23 PM »
pense que traia los proyectos para visual c++ 2008 :(

Maiten

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Re: Source code (latest - beta build)
« Reply #9 on: February 02, 2011, 09:10:09 PM »
pense que traia los proyectos para visual c++ 2008 :(

son para visual studio c++ 6.0,de todos modos no te diste cuenta que son .cpp y .h

SysOp

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Re: Source code (latest - beta build)
« Reply #10 on: February 03, 2011, 07:45:39 AM »
Syss pone un changelog :A


Si, tengo que armar el post, medio busy.
Re: Source code (latest - beta build)
« Reply #11 on: February 06, 2011, 07:09:05 AM »
Thanks for your sharing !  :good:
Re: Source code (latest - beta build)
« Reply #12 on: May 05, 2011, 09:11:04 AM »
 I got an Error if i try to compile it  :(
Help Plz?

Maiten

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Re: Source code (latest - beta build)
« Reply #13 on: May 05, 2011, 12:19:33 PM »
I got an Error if i try to compile it  :(
Help Plz?

more info man,more info about error
Re: Source code (latest - beta build)
« Reply #14 on: May 05, 2011, 12:41:22 PM »
Give me Some Time because my log is in german :P    :wacko:

EDIT:
Done
 Here is my Problem:
(c++) Error at compiling the AM code
« Last Edit: May 06, 2011, 02:09:19 PM by E3Pointman »