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ArrangeMent Developer Version 5.1.0's bugs
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Topic: ArrangeMent Developer Version 5.1.0's bugs (Read 640 times)
Shepard62700FR (School Mod)
Betatester
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KARMA: +1021/-0
Posts: 493
1 @m th€ @rr@ng€M€nt Pr0 G@m€r s0 1 k1ck y0ur @$$
ArrangeMent Developer Version 5.1.0's bugs
«
on:
October 23, 2009, 01:34:30 PM »
Bugs, bugs, bugs, we have to found them and fix them, so please, if have found one or many using the Am's Developer Version 5.1.0, please post it here :
BUGS FROM PREVIOUS VERSION(S) THAT WERE NOT FIXED :
- HUD elements aren't displayed correctly using resolutions higher than 1024x768.
BEFORE REPORTING A BUG :
ArrangeMent does NO LONGER support Dynamics Shadows, if you have enabled the Dynamics Shadows disable them.
The "opengl32.dll" file is useless, you are free to delete it.
This version IS NOT an update to the previous one.
BUGS :
- Weapon customisation aren't saved (add customisation to weapon, die, you have to redo the customisation).
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Do you know that if you shoot my helmet, it doesn't hurt me ?! C'mon give it a try !! Shoot my head !! Pull the trigger !!! DO IT !!! DO IT !!! DO IT !!! DO IT *little laugh* NOW !!!
SysOp
PROJECT DIRECTOR - COOKIE LOVER
Administrator
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Kin' of the f***in' world!
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #1 on:
October 23, 2009, 01:54:08 PM »
I love you
Versions up to 1280 are supported but I'm going to add more resolutions. Sadly, there's some stuff I can't check because of my hardware.
Weapon customization crashes if no weapon is present.
The zoom of the 800x600 version looks wrong.
Fixed already.
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"Nobody can go back and start a new beginning, but anyone can start today and make a new ending."
SysOp
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Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #2 on:
October 24, 2009, 10:00:53 AM »
Quote
because some things were so buggy
Speak your mind.
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"Nobody can go back and start a new beginning, but anyone can start today and make a new ending."
Foxtrop
Full Member
KARMA: +10/-0
Posts: 204
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #3 on:
October 25, 2009, 11:46:25 AM »
The update of the models every seconds sometimes becames laggy, no constatly, but sometimes.
Also the sprint changes the sv_maxspeed, you should consider the idea of use forward speed( the code used for make the player goes back when shoot the M249 o the 357)
New explosion its very laggy, the old one is weird
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ssiss
Member
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Posts: 12
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #4 on:
November 07, 2009, 04:35:55 AM »
When I start a new game, I can't even find a single weapon and nothing is enabled from start. I enabled bloom....and one more thing, when I start training everything is in different language
... not English... how will I test the weapon customization.. ?
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RED_NED
Betatester
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KARMA: +24/-0
Posts: 199
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #5 on:
November 07, 2009, 07:10:49 AM »
Hey ssiss
go to the console and type "sv_cheats 1" then type in "impulse 007" to give the player all weapons
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ssiss
Member
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Posts: 12
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #6 on:
November 07, 2009, 07:42:16 AM »
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XenonFORT
Member
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Posts: 14
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #7 on:
November 20, 2009, 07:03:29 AM »
Quote from: RED_NED on November 07, 2009, 07:10:49 AM
Hey ssiss
go to the console and type "sv_cheats 1" then type in "impulse 007" to give the player all weapons
And think that I configured the Hammer for Am, added the wad and created a basic map just for testing the weapons because the commands impulse 101 and give weapon_x weren't working TT.TT
Thanks for the tip, I think there should be a readme or something for these things xD.
See you ^^.
Edit: I found a bug, or a kind of it, when you are aiming the weapon and try to enter in the exp. menu, you can't see it fully. I think it is because the "focus" effect when aiming. I hope this can help a bit ^^.
«
Last Edit: November 20, 2009, 10:22:47 AM by XenonFORT
»
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Si no confias en tus instintos, no confias en ti;
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SysOp
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Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #8 on:
November 20, 2009, 11:33:46 AM »
XenonFORT: you are using one of the latest updates, post pics of your bug! please!
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"Nobody can go back and start a new beginning, but anyone can start today and make a new ending."
XenonFORT
Member
KARMA: +0/-0
Posts: 14
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #9 on:
November 20, 2009, 01:38:52 PM »
I'm using the 181109update version.
Maybe it's because the crappy support for Open GL that this grafic card has. (I see the textures images for the weapon models that I'm using when using the bullet time also... ^^u)
Annoying.JPG
(27.87 KB, 1024x768 - viewed 31 times.)
Bullet Splash 1.JPG
(53.09 KB, 1024x768 - viewed 31 times.)
Bullet Splash 2.JPG
(59.84 KB, 1024x768 - viewed 34 times.)
Bullet Splash 3.JPG
(53.71 KB, 1024x768 - viewed 26 times.)
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Si no confias en tus instintos, no confias en ti;
If you don't trust your instincts, you don't trust yourself.
RED_NED
Betatester
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Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #10 on:
December 02, 2009, 10:11:04 AM »
Hey Xenon, I use to have this error - its pretty annoying
I think you fix it by going to advanced options> and turning off Post Processing Effects.
Let me know if that works, if not I'll have a check and see if there was something else i did.
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SysOp
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Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #11 on:
December 02, 2009, 10:35:42 AM »
It's a problem with the blur.
Are you running Am in 32 bpp mode? What's your video card?
Disabling post-processing will disable the blur feature, and you won't see that problem.
It's weird, I only experienced that problem like 2 times in a year. Dunno what I did to trigger the bug.
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"Nobody can go back and start a new beginning, but anyone can start today and make a new ending."
XenonFORT
Member
KARMA: +0/-0
Posts: 14
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #12 on:
December 02, 2009, 01:14:06 PM »
Uhm I tested both modes (16 bits and 32 bits) and I had the same bug in both. As I said, my grafics card has almost none support for OpenGl. I said to you in my first PM in this forum what was my grafics card
, but it is an integrated Intel 945G, with 128 mb of memory, but as I said, crappy support for open GL
.
I disabled post processing and it faded away. Since I was playing at 1024x768, I didn't noticed the focus problem, but when I was playing at 800x600 (due to the crossair bug at the Amode MP version at 1024x768, which I don't think explaining it here would help since it is a very outdated version, and the problem is also fixed already) I came with this (see the attached image xD). I think it still being a bug due to the crappy support for Open GL that my grafic card has, so I don't think you need to worry about it, I will play at 1024x768 ^^.
By the way, there is any file with the grafics config of the mod? Because I couldn't find it ^^u
I wish being more active those days, but the damn examns keep me out >.<. I hope I can get more active in this week-end. See you guys, and thanks for all the support ^^.
PD: I will talk with you about a few bugs with the customization system, with the "superhuman" force of the kick of Fred in the physic objects, and a bug that makes you don't loose exp if you kill an ally (I tested it with a monstermaker that spawn agency guys with the barney AI) with the kung-fu. That's all what I can say at now, I don't have much time and I'm going to the bed soon, Have fun! ^^.
TheBlindRealisticFPS xD.JPG
(19.27 KB, 800x600 - viewed 30 times.)
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Si no confias en tus instintos, no confias en ti;
If you don't trust your instincts, you don't trust yourself.
SysOp
PROJECT DIRECTOR - COOKIE LOVER
Administrator
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Posts: 1090
Kin' of the f***in' world!
Re: ArrangeMent Developer Version 5.1.0's bugs
«
Reply #13 on:
December 02, 2009, 07:51:25 PM »
Quote
Uhm I tested both modes (16 bits and 32 bits) and I had the same bug in both. As I said, my grafics card has almost none support for OpenGl. I said to you in my first PM in this forum what was my grafics card rolleyes, but it is an integrated Intel 945G, with 128 mb of memory, but as I said, crappy support for open GL .
Shouldn't be a problem.
Quote
I disabled post processing and it faded away. Since I was playing at 1024x768, I didn't noticed the focus problem, but when I was playing at 800x600 (due to the crossair bug at the Amode MP version at 1024x768, which I don't think explaining it here would help since it is a very outdated version, and the problem is also fixed already) I came with this (see the attached image xD). I think it still being a bug due to the crappy support for Open GL that my grafic card has, so I don't think you need to worry about it, I will play at 1024x768 ^^.
That's a TGA problem we fixed.
Quote
By the way, there is any file with the grafics config of the mod? Because I couldn't find it ^^u
Options->ADVANCED (steam only)
Quote
I wish being more active those days, but the damn examns keep me out >.<. I hope I can get more active in this week-end. See you guys, and thanks for all the support ^^.
Np
Quote
PD: I will talk with you about a few bugs with the customization system, with the "superhuman" force of the kick of Fred in the physic objects, and a bug that makes you don't loose exp if you kill an ally (I tested it with a monstermaker that spawn agency guys with the barney AI) with the kung-fu. That's all what I can say at now, I don't have much time and I'm going to the bed soon, Have fun! ^^.
I tried to remove that but I forgot something. The kick won't be available on the SP mode. And... you shouldn't use barney's AI on the agency members.
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